Now, you can argue that the current lineup of consoles have hit their upper limit with respect to graphics power, and I won't disagree with you. For example, a mouse is far more efficient in a first-person shooter than the best handheld pad. Note: Yes, I'm well aware that the PC's input devices are far superior to the gamepads on the consoles. But when you think that you can pick up an Xbox 360 starting at $200 or a PS3 for $250, I challenge you to find a PC for that price that will give you as good a gaming experience. There will undoubtedly be a refresh of the consoles in the next couple of years, so someone buying one now is not getting as good a deal as someone who bought one back in 2005 or 2006. You can - and will - get legal issues if you do.If you'd spent bought a PC for a few hundred bucks back in 2005/2006, I can assure you that by now it would be junk when it came to gaming today. I learned a lot of things with Mirror's Edge content, but keep in mind that you CANNOT use content from other games in wathever project, be it commercial or not, it's like stealing other artist's work. Please note that this is considered reverse engenring, and it's illegal. It might work with Mass Effect and other UE games too - some even provide the editor with the game altogether. I had a lot of fun playing around with the editor, learning how things are done by pros. For exemple, I was able to unlock the UE3 editor of Mirror's Edge by putting somes files from Unreal Tournament 3 in the ME folder. Some games also have this kind of tools, but it's game specific. If you're smart, you could extract content from emulated games too. It only works with DX9 games though, but all DX9 games are supported. It works with almost every Unreal Engine 1/2/3 games, and Gildor also provides a tool for extracting audio from UE games.ģD Ripper DX is also a solution, but it's tricky and requires editing in a 3D package, Max, Maya, or Blender for exemple (I don't know if Daz 3D is capable of doing such things). You can view all sort of models, textures (including normal and spec maps), uv sets, rigs, animaions, and extract them. Old topic, but it might help other people: another solution would be UE Viewer, a wonderful tool by gildor available here:
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